about the studio
The aim of the course is to acquaint students with the specifics of animated film, a wide range of conventional manufacturing processes and other implementation options using digital technologies focusing on interactive forms. In terms of animation, the study is conceived as basic mastery of traditional animation technology for film, television and other audiovisual formats, and also for electronic applications. Emphasis is placed on mastering classic cartoon categories, drawn, surface and puppet animation. Attention is also paid to all stages in the processing of text, visualization, animation and directorial training up to the completion of the work, including post-production work. In the part dedicated to animated interactive applications, the study deals with new interactive technologies and programs that are used to create computer games and educational programs, web design, interactive banners and so on.
Graduates will be designers with a basic grounding in the field of animated film, equipped with the initial necessary knowledge for the professions of visual artist and director of animated films. They will be able to work with 2D and 3D editors and professional animation software, build a script and deal with animation of 3D objects and puppets in front of a camera. Career opportunities can be found in film studios, graphic design commission studios, television studios and advertising agencies in a number of professions, e.g. in the areas of filmmaking − especially animated film, writing screenplays, short film, commercials, etc. They may also act as authors of their own projects in which they make use of their creative imagination.
characteristics of the field and career opportunities for graduates
This field responds to the lack of university-educated professionals who are well oriented in the field of new media and are able to work creatively in design or realize their own artworks. During their studies, students gain insight into the current state of the field, gain knowledge of classical and digital photography, film, video, audio, internet, art history and art theory. When working in the studio, they will be encouraged to experiment and creatively detect the qualities and possibilities of contemporary means of expression. Outputs will be static images, photographs, but also dynamic applications such as film, video, music video, animation, web application, etc.
Apart from the main studio subject Multimedia, students take practical subjects such as basics of graphic editors, painting, modeling, film production, editors for 3D modeling and animation, digital photography, visual studies, etc. Part of the curriculum are also theoretical subjects, e.g. art history, history and theory of design, color − light − space, history of multimedia production, human anatomy for artists, but also compulsory English language at a minimum A2 level (according to the Common European Framework). Graduates will find employment as part of teams in DTP and advertising studios, photographic studios, film and television studios, web design, in creating E-learning, PC games, teaching aids, in developing multimedia applications, or in their own art work.
preparation for the entrance aptitude examination
When the conditions of the admission procedure and subsequent admission to the LSFDA have been fulfilled, students who have successfully completed these courses do not have to attend the same courses again and automatically get the respective credits, subject to specified conditions set by the Higher Education Act.
final state examination
The Final State Examination (hereinafter referred to as FSE) is carried out in the form of a general discussion according to the specified topics, published on the LSFDA website − see Final State Examination − Multimedia, Animation and Interactive Art, New Media, Intermedia, Applied Photography).
Parts of the Final State Examination:
- Defense of the practical and theoretical parts of the thesis, which was submitted in advance
- Exam in the theory and history of the field (specialization)
- Exam in the History of Art
Part of the state exam is to develop and defend the final thesis, which includes a theoretical part and the student′s own work of art.
Examples of Bachelor’s thesis topics − specialization: Animation and Interactive Art
- A series of commercials for a particular cultural event
- Jingles for a television program, movie or film festival
- Website of a non-profit organization
- Animated subtitles for a television program, movie or film festival
- Music clip
- Visual and directorial preparation of a short story or a fairytale for children and the implementation of a pilot demonstration
- Implementation of an educational or informational interactive panel
- Implementation of interactive animations - as part of a textbook article
- Designs, script and display of the realization of a computer game
Each student has the opportunity to design and submit to the LSFDA Dean for approval their own individual thesis topic.